Posts Tagged ‘mage leveling guide’
Advantages of Mage Leveling Guide
While leveling, you can have some great advantages when there is Mage. Obviously, many classes have their own merits and demerits, but when it comes to Mage, it proves to be a great to level as he can teleport to cities from one to another continent, make his own food and water, and is able to Blink, which also decreases run-time. However, there are different opinions to address it as the best leveling build. Some would vow with the Frost build since it is more mana efficient. Nevertheless, I would prefer a Fire/Arcane build only because you can bring down the enemies faster and the Arcane tree will benefit you with mana regeneration and more stats.
Lets first have a look at the full Fire talent tree though.
Mage Leveling Build: Fire
As a Fire Mage you can start attacking with either a Fireball or a Pyroblast, shoot a 2nd Fireball and then a Fire Blast. If the target isn’t dead yet you just Frost Nova, take a step back and make another Fireball+Fire Blast combo. Blast Wave and Dragon Breath will also become available at a later level and they can do the finishing touches as well.
Now why I didn’t take Improved Scorch is because you don’t use Scorch until you get the Hot Streak talent. Molten Shields, Fiery Payback and Blazing Speed are not necessary for leveling purposes. I did choose Impact (I know many Mages skip this one) because it’s nice for leveling. If you manage to use three or four Fire based spells before the mob reaches you, you have a 30-40% chance to stun the mob for two seconds before he even reaches you.
I took a bit of Frost because of the reduced mana cost of both Frost and Fire spells through the talent called Precision.
Another option, and my favorite, is to go Arcane+Fire which is a nice combination.
Mage Leveling Build: Fire/Arcane
This build has a mana preserving advantage because 60% of the regeneration continues while casting. You will also be surprised with the amount of critical hits you will get with this build which will also refund 30% of the spell’s costs. You will also have 10% more Spirit and 15% more Intellect. Arcane Concentration will allow about 10% of your spells to be cast free of costs.
Instead of giving you AoE spells like Blast Wave and Dragon Breath, this build mainly deals with Fireballs, Pyroblasts and Fire Blasts. A good choice for AoE purposes is about boosting a bit of Arcane Explosion. With Arcane Power and presence of Mind, you will have two excessive great abilities, which will be likely to bring out high burst damage as per the needs.
You have the option of going full Frost, particularly in the first 30 levels at which time you will be much worse than the builds aforementioned. The nice option like Shatter will give you Icy Veins, Cold Snap, Water Elemental etc. Nevertheless, output of this build from this damage will not be as high as it was with the above stated builds.
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Mage and what can it can do for you
A Mage is a powerful casting class capable to do immense amounts of damage and control the enemies.
While using Arcane, Fire and Frost a Mage is definitely one of the best damage dealing classes in WoW. Mages are known to do great Area of Effect (AoE) damage with several great abilities and be able to control both enemy NPCs and players with Polymorph, Frost Nova and the like.
A mage fails to heal or tank so damage dealing is his prime objective. However, the other abilities increase the demand of Mage in many groups and PvP teams. As mentioned earlier, the Polymorph is powerful enough to control mobs since it converts a Humanoid or Beast enemy NPC or Player into a Sheep, Turtle, or Pig. Besides this, others can exploit the abilities of Mage as it is being able to teleport to other cities and make portals too. Apart from this, any group is hospitable to Mage due to his ability to beseech food and water which the healers welcome specifically that otherwise would have to shell out for their mana drinks. These abilities are also just around the corner while leveling. Teleporting ability saves ample of time for the long-term and serving food and drinks whenever one pleases saves time and money either.
The worth-mentioning thing is that the Mage city is Dalaran, the capital of Northrend. The faction of Mages is Kirin Tor with which all the Mage players begin with Friendly reputation.
The Mage class is playable with Gnomes, Humans, Draenei, Undead players, Trolls and Blood Elves.
You can play the Mage class by Gnomes, Trolls, Draenei, Blood Elves, Humans, and Undead players.
The Mage class can be played by Gnomes, Draenei, Humans, Trolls, Blood Elves, and Undead players.
Mages have three talent builds namely Arcane, Frost and Fire. You will run into mages that have specialized in any of these talent trees because they all have pros and cons. It is up to your own preferences to whatever build you would like. I would advise you, if you intend to make a Mage, to try out several builds to see what you like best and not just follow anybody else’s opinion. I can tell you though that the Frost Build is quite nice to level because it doesn’t burn your mana away that fast and you have several nice abilities like the Water Elemental and Ice Barrier which absorbs damage. At 80 this build is still nice and can be seen quite often in PvP.
Then there is the Fire build which focuses mainly on single target damage, even though also two AoE spells become available in this tree.
Before there was the advent of WoTLK, it would not be worthwhile to go 100% Arcane. Being a great build for PvE and PvP, Arcane is even better with some new talents and a bigger variety of damaging attacks. It is also used frequently for Hybrid builds like Fire/Arcane or Frost/Arcane.
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World of Warcraft Leveling Guide – Ultimate Guide – WoW PvP PvE Guide 2010
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